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October 26, 2020

Die Wolke art group

Die Wolke #5

Sound and code development Programming in the Supercollider development environment Δtopia is moving towards a three-part direction, following the review of the interview material. Not necessarily in order, these are centered around the following themes: “Memory is inaccurate”, as also explained in our last blog. This piece has been fleshed out substantially since then. Firstly, there is a 5-minute ambient…

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October 5, 2020

Die Wolke art group

Die Wolke #4

Choreographic development   Drosia Triantaki Topos means place. Place can be thought of as “human memory”, as Dimitri Papageorgiou suggested in his interview that we are attaching. Memories profoundly affect the human body, causing different moving expressions, or indeed stillness. A phrase from his interview that we are working with is “memory is inaccurate”: living the present is very…

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September 21, 2020

Die Wolke art group

Die Wolke #3

Body interface development A summary of the function of the interfaces used for Δtopia Body electronics To facilitate the interactive aspects of Δtopia, inertial and mechanical sensors on the dancer’s body — in this case, Drosia’s — transmit motion data wirelessly to computers for processing and use for musical control, modulation, or other algorithmic input. A kind of information feedback…

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September 14, 2020

Die Wolke art group

Die Wolke #2

Interviews and source material Δtopia interview with Aliki Dourmazer The Δtopia composition process starts with the interview of six local artists. We asked them the following questions: The topos (or place) of a creative act is an important contextual reference, whether it refers to actual geography, the sense of place, or abstractions, and can be used in the sense…

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